Brianna Beebe


BFA Student

Major: Animation & Game Art

Graduation Year: 2017

Artist Statement:

The majority of my work is geared towards the world of stop motion pre production. To this end I create character sculptures which can later be cut up and molded to create physical puppets. It is one of the beginning stages in a very long process which I am unable to do alone. To this end I designed my thesis project entitled To Lune.
To Lune is an interactive sculptural installation meant to be experienced both in person and within a virtual realm. The use of riddles as a story base and a platform for forcing the audience to have more interaction with the piece is something I have worked with all semester. My goal was to create not only a detail oriented installation, but an overall fun experience.
In general I hate details. I forget them in everyday life, I get too tired to sketch them out in drawings, but in sculpture it’s all I can see. Textures, wrinkles, shoelaces. It all adds up to something bigger, something beautiful. It’s what my work focuses on. The small details in the bigger character in the bigger story. One leads to one leads to one and all must function together.


Brianna Beebe is a Digital Media Senior at Maine College of Art, working towards her BFA. Her primary focus is character sculpture, painting and design, all geared towards stop motion pre production. Her current body of work consists of stop motion puppets, made of a multitude of materials, clay sculptures, and stop motion props.
She has experience doing freelance work as well as volunteer design work for Windham Textile and History Museum. She is currently based out of Portland, Maine.